Diver
The purpose of this project is just to show how I create code and its structure in Unity. In this project I implemented SOLID principles, several design patterns such as Strategy Pattern, Factory Pattern, Mediator Pattern and Observer Pattern. I also use FSM to control Player State and Object Pooling to control background and obstacle spawn.
Link to source code :
https://github.com/risyalfebrianto/diver
Asset used in the game :
https://assetstore.unity.com/packages/2d/characters/warped-caves-103250
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | AwkwardGlasses |
Made with | Unity |
Tags | Casual |
Comments
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Nice, it's really cool game
Thanks Ikky!